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# Midga3
# I AM NOT AFFICIATED WITH WORDLE
# meta developer: @midga3_modules
import requests
import random
import logging
from .. import loader, utils
from herokutl.tl.types import Message
__verison__ = (0, 1, 1)
logger = logging.getLogger(__name__)
@loader.tds
class wordle(loader.Module):
"""Wordle!"""
strings = {
"name": "Wordle",
"loading": "Loading...",
"language": "Language of the wordle",
"have_a_good_game": "Have a good game! Try to guess the 5 letter word in {}",
"attempts_left": "WRONG! Attempts left: {}",
"gg": "GG! YOU DIDN'T GUESS THE WORD {}",
"win": "GG! YOU WON! THE WORD WAS {}",
"already_playing": "ALREADY PLAYING! type .stopwordle to stop the current game",
"length": "Must be 5 letters",
"no_game": "No game is currently running",
"ok": "Game stopped",
"ad": "I tried to Guess word {}. Check out my result:\n{}",
"real_word": "This word is not in the word list"
}
strings_ru ={
"name": "Wordle",
"loading": "Загрузка...",
"language": "Язык вордла",
"have_a_good_game": "Хорошей игры! Попытайтесь угадать слово из 5 букв на {}",
"attempts_left": "НВЕВЕРНО! Осталось попыток: {}",
"gg": "ГГ! ВЫ НЕ УГАДАЛИ СЛОВО {}",
"win": "ГГ! ВЫ ВЫИГРАЛИ! СЛОВО БЫЛО {}",
"already_playing": "УЖЕ ИГРАЕТЕ! напишите .stopwordle чтобы остановить текущую игру",
"length": "Должно содержать 5 букв",
"no_game": "Сейчас нет активной игры",
"ok": "Игра остановлена",
"ad": "Я попытался угадать слово {}. Чекайте мой результат:\n{}",
"real_word": "Такого слова нет в списке слов"
}
def __init__(self):
self.config = loader.ModuleConfig(
loader.ConfigValue(
"language",
"en",
self.strings["language"],
validator=loader.validators.Choice(["en", "ru"])
),
)
async def handler(self, call, data):
guess = data.upper()
word = self._db.get("wordle", "word", "")
attempts = self._db.get("wordle", "attempts", 0)
buttons = self._db.get("wordle", "buttons", [])
markup = buttons + [[{"text":"Введите слово","input":self.strings("length"),"handler": self.handler}]]
if len(guess) != 5:
await call.edit(self.strings("length"), reply_markup=markup)
return
if guess not in self._db.get("wordle", "words", []):
await call.edit(self.strings("real_word"), reply_markup=markup)
return
buttons2 = []
for i in range(5):
if guess[i] == word[i]:
buttons2.append({"text": guess[i], "data": "custom/data", "style": "success"})
elif guess[i] in word:
buttons2.append({"text": guess[i], "data": "custom/data", "style": "primary"})
else:
buttons2.append({"text": guess[i], "data": "custom/data", "style": "danger"})
buttons.append(buttons2)
if guess == word:
self._db.set("wordle", "buttons", buttons)
self._db.set("wordle", "now_playing", False)
result = ""
for btn in buttons:
for b in btn:
if b["style"] == "success":
result += "🟩"
elif b["style"] == "primary":
result += "🟨"
else:
result += ""
result += "\n"
buttons.append([{"text":"Поделится резултатом","copy":self.strings("ad").format(word, result)}])
await call.edit(f"{self.strings('win').format(word)}", reply_markup=buttons)
return
self._db.set("wordle", "buttons", buttons)
attempts -= 1
self._db.set("wordle", "attempts", attempts)
if attempts == 0:
result = ""
for btn in buttons:
for b in btn:
if b["style"] == "success":
result += "🟩"
elif b["style"] == "primary":
result += "🟨"
else:
result += ""
result += "\n"
buttons.append([{"text":"Поделится резултатом","copy":self.strings("ad").format(word, result)}])
await call.edit(f"{self.strings('gg').format(word)}", reply_markup=buttons)
self._db.set("wordle", "now_playing", False)
else:
await call.edit(f"{self.strings('attempts_left').format(attempts)}", reply_markup=markup)
@loader.command()
async def wordle(self, message: Message):
"""Play wordle!"""
await utils.answer(message, self.strings("loading"))
if self._db.get("wordle", "now_playing", False):
await utils.answer(message, self.strings("already_playing"))
return
args = utils.get_args(message)
if args and args[0].lower():
if args[0].lower() == "--no-sec":
self._db.set("wordle", "nosec", True)
return
else:
self._db.set("wordle", "nosec", False)
try:
response = requests.get(f"https://raw.githubusercontent.com/mimimishka449/Worlde/refs/heads/main/words_{self.config['language']}.txt")
if response.status_code == 200:
words = response.text.splitlines()
word = random.choice(words).upper()
self._db.set("wordle", "now_playing", True)
self._db.set("wordle", "attempts", 6)
self._db.set("wordle", "word", word)
self._db.set("wordle", "words", words)
self._db.set("wordle", "buttons", [])
await self.inline.form(self.strings("have_a_good_game").format("английском" if self.config['language'] == "en" else "русском"), message, reply_markup=[[{"text":"Введите слово","input":self.strings("length"),"handler": self.handler}]])
else:
await utils.answer(message, "Error fetching wordle data.")
except Exception as e:
logger.exception(f"Error: {e}")
await utils.answer(message, "An error occurred while fetching wordle data.")
@loader.command()
async def stopwordle(self, message: Message):
"""Stop the wordle game."""
if not self._db.get("wordle", "now_playing", False):
await utils.answer(message, self.strings("no_game"))
return
self._db.set("wordle", "now_playing", False)
await utils.answer(message, self.strings("ok"))